Opinion: Five New Games That Look Completely Mind-Blowing
Devil May Cry Reboot
While the new Devil May Cry reboot has come under a lot of criticism from long time fans of the series, ostensibly for abandoning the roots of the series and changing the character of protagonist Dante, that still doesn’t stop the new DMC from being one of the most exciting and frantic hack’n’slashers of the past few years.
While the basic controls may be the same as your conventional hack and slash (one button for heavy attack, one for standard attack and so on), the look and feel of the game itself doesn’t feel generic, and this is helped by the inclusion of the ‘Angel and Demon’ modes which are mapped to the shoulder buttons of the controls, and which deal certain damage to different classes of enemies as well as being used to solve different puzzles that are dotted throughout the game. The developers have obviously listened to the legions of fans too, as when you activate the ‘demon trigger’ mode – a sort of super saiyan mode – Dante changes back to his old white hair and red jacket self,and deals more damage to opponents.
For me, this was the game of the show – and if you haven’t checked it out yet, you should correct that right away. Dishonored is set in the fictional city of Gristol, itself inspired largely by 17th century London, where magic (though the developers themselves said that it isn’t called magic) exists and is combined with technology, creating a very steampunk feel to the whole experience. When playing through the demo, you can tell that developers Arkane studios have taken a lot of inspiration from various franchises, including Deus Ex:HR, Batman Arkham City and many others. However, this all works in their favour, as Arkane have created a fun and seamless experience that feels entirely original. In a Expo full of sequels, spin-offs and reboots, it was a breath of fresh air to play an original IP for once.
The way you play the game is entirely up to you: whether your play style be a sneaky approach or one of full-on brute force, there’s plenty of variety to keep everyone satisfied. For example, in the demo you could either rescue a set of prisoners to gain information on a hidden safe, use them as distraction for the guards, or simply leave them to finish the level more quickly. Players also have an array of different magical abilities to use, either offensively to take out a room full of guards, or defensively to escape a sticky situation.
This was a game that I wasn’t expecting at all. Before the Expo, I had no idea it even existed. Now, this is one of my favourite games of the year. The premise is simple: in a post-apocalyptic world where humans have disappeared off the face of the planet, various different animals have taken over, ranging from baby chicks to full grown dinosaurs.
This game is probably best described as a mix between the Sims Pets and Yakuza, where you pick which animal you want to play as and control it through its lifespan until you find and mate with another one of your breed, at which point you take control of your offspring. The objective of the game is to fight and survive for as long as possible and complete a simple list of objectives that pops up at different points in your lifetime, as well as to take control of the city. All in all, it’s a fantastically unique and entertaining experience.
Assassin’s Creed 3
Casting off the shackles of Ezio Auditore, which have rather weighted down the previous two iterations of the franchise, Assassin’s Creed 3 introduces new assassin Connor to the fray. While I was at the Expo, I got to play the naval-combat section of the game, and I have to say I was impressed. Following the formula that has worked for vehicle combat in the series, Assassins Creed 3’s naval warfare relies on a simple control setup, the two shoulder buttons controlling the weapons and joysticks for movement.
Add to that the constantly changing weather patterns that create stormier seas the further out you go, as well as upping the difficulty – causing some shots to go sailing over the enemy ships – and you end up with a well-rounded and frankly brilliant playing experience.
Assassin’s Creed Liberation
That said, out of the two AC games on show, I was most impressed by the PS Vita’s Liberation. Whereas the last portable version of the Assassin’s Creed franchise was utterly rubbish, Liberation actually feels like a proper, full-on console version. One thing that works well in its favour is the fact that it introduces a brand new character to the series, Aveline, instead of trying to force Connor into a different storyline.
By doing this, it allows the developers to create brand new environments and settings which don’t create such a strain on the PS Vita’s hardware. I managed to play on the swamp map and it feels exactly like it should, with alligators that chase you if you antagonize them and areas that slow you down if you try run through them. Combat itself feels just right, making it play exactly like its bigger-brother versions.
Do you agree or disagree with Jacques’ choices? And which new games are you most excited about getting your hands on? Leave your comments below.