Valve Dev: “Calling Games Industry Sexist Is A Major Disservice To Developers”
“There are a ton of dudes in the games industry, yes – it’s a bit of a pickle jar,” she said, in an interview with FMV yesterday. “I have never, however, been treated as anything but a team member and an equal by my coworkers, and it’s a major disservice to them that folks automatically assume they will treat me differently because I am a woman. ”
Having previously worked on games including Brutal Legend at Double Fine and Star Wars: The Force Unleashed at LucasArts, Phelan is now based at Valve where she has been hard at work on action-RTS Dota 2.
Speaking to FMV following her recent appearance at Bradford Animation Festival, she was responding to a question concerning accusations of sexism aimed at the industry.
“At the end of the day I am the work I produce, not a pair of boobs,” she said. “It’s individuals who may or may not be sexist, and those are folks who reside in the broader ‘asshole’ category that applies to all things, not just games.
“I think the only challenge, if it can be called one, is that people assume I am challenged because I am a woman in this industry. I am a game developer first, and my gender has nothing to do with it.”
Our full interview with Christine Phelan – discussing life at Valve, the development of Dota 2 and the art of video game animation – is now available to read here.