Opinion: Eight Extraordinary Video Game Quotes Of 2012

There have been some amazing revelations, rebuttals and outbursts in gaming this year, with some of the industry’s key movers and shakers embroiled in controversies or simply frankly speaking their minds. FMV picks out eight of the most unforgettable utterances…


“I don’t see that I’ll be alive much longer”

It’s arguable that Peter Molyneux has become more renowned for his excessive use of hyperbole than his influential gaming creations, but a recent emotional interview with Rock Paper Shotgun provided some of his most eye-widening comments yet.

Clearly under a huge deal of pressure at the time, it was alarming to see one of gaming’s most enthusiastic developers in such a low place – even breaking down in tears at one point. Thankfully, many gamers seemed to respond with a welcome degree of sympathy.


“The backlash against Mass Effect 3’s ending is idiotic – but inevitable”

Reacting to fan disappointment and anger towards Mass Effect 3’s controversial finale, CVG’s Tim Clark fed the furious flames by suggesting that the outcry over the ending was always going to happen regardless, and actually reinforced just how successful BioWare’s efforts had been.

Those unimpressed by Mass Effect 3’s end-game were less than thrilled with this blunt dismissal – particularly given that Clark seemed to completely ignore their main complaints: which were actually centred around the woeful inadequacies of the narrative itself, and the lack of impact that player choice had on the series’ outcome.



“Amy is a disgusting joke of a video game”

It’s fair to say that the critical reaction to eagerly-anticipated horror title Amy was hostile across the board – but so deliciously outraged was Destructoid’s Jim Sterling in his indignant savaging of the experience, that he provided one of the all-time great negative reviews.

His write-up was a thing of angry beauty; a perfect storm of withering despair and vicious venting so damning that he even compared playing Amy to being plunged into hell at one point, saying that it’s “as close to the concept of eternal, punishing anguish as a game can get”. Bravo.


“You’re a retard if you give Halo 4 a 70″

For some people however, a lower than expected review score is no laughing matter. And while you might expect the crude comment above to have originated from some butt-hurt fanboy on an online forum, what’s astonishing is that this insulting, personal attack on EGM writer Brandon Justice actually came from a well-known game developer.

Yep, that’s right. Duke Nukem co-creator George Broussard took to Twitter to lambast Justice for his review of Halo 4 – mustering all the professionalism of a dumb schoolyard bully in the process. Broussard also claimed that the writer had “zero credibility”. Yes, because nothing screams ‘credibility’ like a developer hurling childish insults at a reviewer for awarding a game a good-but-not-great score.



“The survival-horror market is small, compared to the number of units Call Of Duty and all those action games sell”

Ah, so that’s why Resident Evil has gone from seminal horror series to preposterous, overblown shooter schlock. In an interview with Gamasutra, Capcom producer Masachika Kawata laid-out the stark truth that his company care more about chasing the COD-crowd than pleasing their horror-mad fanbase.

Of course, many enthusiasts of the survival-horror genre had already guessed as much. But having it confirmed with such business-minded matter-of-factness still left a sour taste in the mouth.


“Game companies should put fans before profits”

By contrast, Tomasz Zawada of acclaimed Witcher developers CD Projekt RED couldn’t have been more keen to stress the importance of putting your fans first.

Speaking to this very website, Zawada criticised companies who prioritise profits at the expense of their fanbase – claiming that if you make looking after and engaging with your loyal supporters your number one priority, then profits will follow anyway. To which we all heartily reply: “Right on, Tomasz!”



“The amount of mayhem caused by characters in Uncharted would put them up with the Hitlers of the Universe”

Neatly countering a claim that the upcoming BioShock Infinite includes certain ‘video game concessions’ that shatter immersion in its world – such as looting garbage cans and drawers – series creator Ken Levine was quick to point out that “games have a lot of ridiculous components”.

“You play a game like Uncharted – or this game – and the amount of mayhem caused by the characters in these games would put them up with the Hitlers of the universe,” he said. “I will accept certain things in gaming. I will accept looting a garbage can, but I won’t accept [BioShock Infinite companion] Elizabeth doing something out of character.” Fair enough then.


“I was put out of a job by another writer”

The fall-out from Rab Florence’s excellent Eurogamer article on the apparent cosiness between gaming journalists and industry PRs was astonishing to behold. Many in the industry reacted furiously, just as many gamers responded with praise for Florence for speaking out on the issue. But when Lauren Wainwright – a writer mentioned in his original piece – threatened legal action, Eurogamer reluctantly amended the article and Florence left the website.

Florence’s subsequent thoughts on the whole affair reflected a palpable mix of sadness, frustration, confusion and anger – not least because the backlash against his article actually reinforced exactly what he was trying to say. It was certainly one of the most incredible gaming incidents of 2012, and Florence dealt with the outcome with both justified indignation, and a great deal of integrity.


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