Gaming News: Kingdoms Of Amalur’s Combat Is “Amazing” And Has “Magical Frisbees”, Says Ken Rolston

RPG legend and Elder Scrolls veteran Ken Rolston has waxed lyrical about the combat in his forthcoming game Kingdoms Of Amalur: Reckoning, revealing more details on the action players can expect – and his reaction when he first sampled it himself.

“The first time I could play Reckoning’s combat, even in its early, limited form, I could tell how amazing it was… how much better than I could imagine. I could dodge and roll and dash for handy corners, keep my enemy off-balance and moving to re-target me. I’ve never enjoyed console action games, so it was a steep learning curve.

“Because I am a child of the tabletop RPG and PC RPG generation, it would never have occurred to me to teleport through an enemy. And that we would poison an enemy each time we teleported through them? Or that we could zip back-and-forth through one enemy, or through a whole room full of enemies.

“And magical Frisbees? That’s just silly. But that’s just what our chakrams are. Chakrams are my favorite Reckoning weapons. In D&D, the most imaginative mage-based ranged physical weapon attack we could imagine was thrown darts, or slings. But now we throw these amazing magical things in super-complicated boomerang arches, slicing and dicing opponents, shocking, frying, and freezing them. It is not only extra effective as a weapon… it looks totally awesome.”

Rolston, who was lead designer on Morrowind and Oblivion and is the Executive Design Director on Kingdoms Of Amalur, wrote the comments as part of EA’s latest ‘Visionary Newsletter’.

Kingdoms Of Amalur, which has been billed as Elder Scrolls meets Fable, will be released for Xbox360, PlayStation 3 and PC next month.

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