Game News: BioShock Infinite Delayed – So That “The Great Can Be Made Greater”
Originally scheduled for release in March, the latest delay is likely to come as a disappointment for many fans, but Levine – who also masterminded groundbreaking forebears System Shock 2 and BioShock – insists that the decision to push the title back has been made for all the right reasons.
“We’ve come to realize that some specific tweaks and improvements will make Infinite into something even more extraordinary,” he explains. “I won’t kid you: BioShock Infinite is a very big game, and we’re doing things that no one has ever done in a first-person shooter.
“We had a similar experience with the original BioShock, which was delayed several months as our original ship date drew near. Why? Because the Big Daddies weren’t the Big Daddies you’ve since come to know and love. Because Andrew Ryan’s golf club didn’t have exactly the right swing. Because Rapture needed one more coat of grimy Art Deco.
“The same principle now applies to BioShock Infinite.”
Levine also confirmed that the title will not be appearing at E3 and other major summer events.
When the original BioShock was released in 2007, it became a near-unprecedented critical success as well as a commercial smash, with many now hailing it as a landmark title and one of the greatest games of all time.
With expectations for Infinite understandably sky-high, perhaps Irrational’s decision to extend development will ultimately turn out to be a brave and astute one.